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- NDEF YOU HAVE TO BURN THE ROPE HOW TO
- NDEF YOU HAVE TO BURN THE ROPE MANUAL
No Arc in Archery: Averted, though with thrown axes.
NDEF YOU HAVE TO BURN THE ROPE HOW TO
No points for guessing how to beat the boss.
Ludicrous Gibs: Well, some gibs, anyway. Life Meter: The boss has a certain amount of health, but the player has infinite health. Kill It with Fire: You have to burn the rope. By hacking the game it is possible to deplete the entire HP bar using only axes, but the Grinning Colossus still won't die. Healing Factor: The Grinning Colossus will take damage from your axes, but regenerates faster than you can keep up damage. Hammerspace: You can pull billions of axes out of nowhere in sequence. Gratuitous Panning: In the end credits. As for why, that is the realm of Fridge Logic and Epileptic Trees. But of course! You have to burn the rope. Gameplay and Story Segregation: For some reason, you cannot simply cut the rope with the infinite axes the player character carries around. Flechette Storm: The main character can do this if you type fast enough. Falling Chandelier of Doom: What happens when you burn the rope. Eye Beams: The Grinning Colossus's signature attack. Expy: The player character is seemingly an Expy of Kirby. Then it asks you So What Do We Do Now? that you beat the game. It doesn't explain anything rather, it just reviews the entirety of the game. Expository Theme Tune: A rather strange version of this is seen in "Now You're a Hero," the end credits song. Easter Egg: After you read the instructions, right-click. You cannot, however, kill it in this manner. The Computer Is a Lying Bastard: While the instructions claim that you cannot hurt the colossus with your weapons, it is in fact possible. Chekhov's Gun: The torch you pick up halfway through the game plays a vital role in defeating the final boss. Blank White Eyes: The player character. Benevolent Architecture: Lampshaded, just like nearly every other trope on here. Ax Crazy: By repeatedly hitting any button other than the directional keys or space. Awesome Yet Practical: You get to drop a chandelier on someone, and it works. You can't kill the Grinning Colossus with them, and they can't cut the rope. Ascended Meme: Given a shout out in the World of Goo level "You Have To Explode The Head". An Axe to Grind: The player character's main weapon. All There Is to Know About "The Crying Game". Has no relation to the similar-sounding games Cut the Rope and Burn The Rope, other than the fact that ropes are involved. GO FORTH, TROPERS! And if you want to listen to/download the end credits song, here's the link, but don't do so until AFTER you finish the game. Saying anything more would ruin the experience, so just play it here (originally hosted here). You Have to Burn The Rope is a Parody of Puzzle Bosses, Platform Games, and possibly video games in general, created by "Mazapan." It may also be considered to be the Mirror Universe version of I Wanna Be the Guy. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42.
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NDEF YOU HAVE TO BURN THE ROPE MANUAL
Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed. This is the first book to focus on nanoscale circuits and their design issues, bridging the existing gap between nanodevice research and nanosystem design.
While innovations in nanotechnology originate at the individual device level, realizing the true impact of electronic systems demands that these device-level capabilities be translated into system-level benefits. These nanoscale devices have significant potential to revolutionize the fabrication and integration of electronic systems and scale beyond the perceived scaling limitations of traditional CMOS. This book is about large-scale electronic circuits design driven by nanotechnology, where nanotechnology is broadly defined as building circuits using nanoscale devices that are either implemented with nanomaterials (e.g., nanowires, nanotubes or graphene) or following an unconventional method (e.g., FinFETs, quantum dots or resonant tunneling diodes).